Consider French animator Emile Reynaud’s Praxinoscope of 1877. This historical device is part of a group of visual machines known as the ‘Camera-less Animation Devices’. In those days these are considered Novelty or fun items. The Praxinoscope uses mirrors to create the illusion of visual movement that our eyes see as ‘animation’ when rotated. There are many variation of the Praxinoscope – some are elegantly constructed and presented as decorative pieces in homes while others are created modestly, rather more operational than decorative. Whichever, their basic concept and operation are the same – a manually rotated drum or wheellike structure holding an equal number of images to an equal number of mirrors. When rotated, a stationary vantage point (from the viewer’s point of view) will see reflections of hand-drawn animated drawings creating the ‘Moving Images’ our minds ‘sees’. This phenomenon is possible as explained through the theory of the Persistence of Vision.
Using Blender 3D, create a simulation of the operation of the Praxinoscope. In the simulation you are to ensure the following is clearly shown and demonstrated.
Reference the following
The Final Simulation should be produced with the following requirements:
Document and describe your production process in a Report using MS WORD. Include sufficient screenshots to aid your explanation achieving relevant balance between screenshots and words.
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