LPC is a object oriented programming language designed for the development of the computer games. The LPC acronym stands for its creator, Lars Pensjö, and the programming language from which it was derived, C — therefore LPC. The syntax of the LPC programming language is C-like and LPC is a highly flexible language. LPC has no strongly typed variables. This allows LPC to be used for creating objects instead of items
#include <mudlib.h> inherit ALCOHOL; void create() { ::create(); set_author("flake"); set_id( ({ "glass", "nectar"}) ); set_short("A crystal glass of nectar"); set_long("The deep earthy smells waft from the pure crystal glass " "and surround you in an refreshing intoxication. It is " "good to be Immortal."); set("empty_short", "An empty glass"); set("empty_long", "An empty glass with but a savory hint of the lovely nectar it " "once held."); set("alcohol", 2); set("drink_message", "You drink from the glass and the smooth liquid gently washes " "down your throat in such a pleasant interlude that lasts for " "hours that even Aubrey couldn't annoy you.\n"); set("other_drink_message", "drinks sweetly from the pure crystal glass of nectar.\n"); }
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