DYLAN Programming Language Help For Students
Introduction to DYLAN
The Dylan programming language is a multi-paradigm language that includes support for functional and object-oriented programming, and is dynamic and reflective while providing a programming model designed to support efficient machine code generation, including fine-grained control over dynamic and static behaviours. Dylan is an object-oriented language. Programs create and use objects, and they use classes to categorize and abstract attributes of objects. Classes play a number of key roles:
- They are data types, embodying subtype–super type relationships between objects.
- They are the vehicle for abstraction of common attributes of objects.
- They organize sharing of attributes: Subclasses inherit the attributes of super classes.
- They are the principal basis for specializing behaviour of objects.
Example: Hello World!
//compile using the new dylan.NET v, 188.8.131.52 or later //use mono to run the compiler #refstdasm mscorlib.dll import System assembly helloworld exe ver 184.108.40.206 class public auto ansi Module1 method public static void main() Console::WriteLine("Goodbye, World!") end method end class
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