Language:EN
Pages: 2
Rating : ⭐⭐⭐⭐⭐
Price: $10.99
Page 1 Preview
the application first needs query for the opengl e

The application first needs query for the opengl extension string arb

Chapter 7.

When used properly, Quadro FX, GeForce 6 Series, and GeForce 7 Series GPUs can achieve extremely high levels of performance for video applications. This section explains some of the guidelines video developers should follow to get the most out of the GPU.

Video developers writing a playback application are concerned with uploading textures as quickly as possible to the video card. Video typically has a video frame size with a resolution that is not a power of 2, some typical video resolutions are:

Standard Definition Video (SD) 720 × 480i
High Definition Video (HD) 1280 × 720p

GeForce FX Programming Tips

1.GL_TEXTURE_2D
POT (power of two) texture coordinates range from [0..uscale] x [0..vscale].

This [uscale, vscale] factor shown below handles all various image widths and heights.


u

, v = NP 2 width , NP 2 height
⎢⎣ scale scale ⎥⎦
⎢⎣
POT width POT height

glTexSubImage2D (GL_TEXTURE_2D, … )

7.1.2. NP2 with Mipmaps

You are viewing 1/3rd of the document.Purchase the document to get full access instantly

Immediately available after payment
Both online and downloadable
No strings attached
How It Works
Login account
Login Your Account
Place in cart
Add to Cart
send in the money
Make payment
Document download
Download File
img

Uploaded by : Owen Dale-Webb

PageId: DOC0B191FF