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random left face ppoly ppoly return false cvertex

Random left face ppoly ppoly- return false cvertex

pPoly->m_pVertex[2] = CVertex( 2, 2, 2, RANDOM_COLOR ); pPoly->m_pVertex[3] = CVertex( -2, 2, 2, RANDOM_COLOR );

// Bottom Face
pPoly = m_Mesh.m_pPolygon[3];
if ( pPoly->AddVertex( 4 ) < 0 ) return false;

pPoly->m_pVertex[0] = CVertex( 2, 2, -2, RANDOM_COLOR ); pPoly->m_pVertex[1] = CVertex( 2, 2, 2, RANDOM_COLOR ); pPoly->m_pVertex[2] = CVertex( 2, -2, 2, RANDOM_COLOR ); pPoly->m_pVertex[3] = CVertex( 2, -2, -2, RANDOM_COLOR );

// Our two objects should reference this mesh m_pObject[ 0 ].m_pMesh = &m_Mesh;
m_pObject[ 1 ].m_pMesh = &m_Mesh;

}

Figure 2.1

}

// Enable rotation
m_bRotation1 = true;
m_bRotation2 = true;

// App is active
m_bActive = true;

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Uploaded by : Marion Smith

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