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object placement and movement figure smooth slidin

Object placement and movement figure smooth sliding demolets take look under the hood

Object Placement and Movement 471

Most of the globals in IsoHex18_2 are the same as in IsoHex18_1. A few were added to accommodate

the smooth scrolling nature of unit movement.

Table 18.3 Game States

State When It Happens

TeamLRN

GS_STARTMOVE

GS_DOMOVE

POINT ptUnitOffset;

int iUnitFrame=0;

The main loop, on the other hand, has changed a great deal, especially because of the switch to multiple game states. Let’s look at them one at a time.

GS_IDLE.

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