Mixing static and dynamic data
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MOTIONBLUR program, 245-247 | ||
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glMultMatrix function, 1020-1021 | ||
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| non-uniform rational B-splines. See NURBS | occlusion queries | 1185 | |
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| nonconvex polygons, 114-116 | |||
| nonrational numbers, 81 | |||
| normal averaging, 211-213 |
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| normal vectors |
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| normalization, 201 | |||
| normalize function, 551 | |||
| normals, arrays of, 1025-1026 |
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| NSOpenGL, 686 |
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| numbers | |||
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| NURB program, 405-408 |
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| NURBS (non-uniform rational B-spline) | |||
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| NV_prefix, 71 |
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| NVIDIA’s developer home page, 774 | |||
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| object linear mapping, 354 |
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| objects | |||
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| environment map generation sample | |||
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