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and its look angle set the center the mesh appears

And its look angle set the center the mesh appears

The Bone Mesh Demo 395

Courtesy of The Game Creators

Figure 13.8
This Viking spearman mesh has 26 bones and 1 animation set.

396

Chapter 13

n

Skeletal Mesh Animation

void game_update(float deltaTime)
{
mesh->Transform();
mesh->Animate( deltaTime, &mesh->getMatrix() ); }

void game_render3d()
{
effect->setTechnique("Ambient");
effect->setProjectionMatrix( camera->getProjMatrix() ); effect->setViewMatrix( camera->getViewMatrix() );
effect->setWorldMatrix( mesh->getMatrix() );
mesh->Render( effect );
}

398

Chapter 13

n

Skeletal Mesh Animation

References

Ditchburn, Keith; http://www.toymaker.info.

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