Chapter2. VECTORS
2.1 Introduction: There are some physical
quantities, which are completely described by a single number with a unit, for
example; mass of a body. On the other hand, there are other quantities that
need a direction specified along with the magnitude for a complete description.
The
quantities which are described only via magnitudes are called Scalar
quantities. For example if we say that we drive 10 miles, we are talking about
the total distance traveled. Here we are talking about magnitude only
(distance) i.e. a Scalar quantity.
Those
quantities which are fully described by magnitude as well as direction are
known as Vector quantities.
For example,
traveling with a velocity of 20 miles per hour due south is not the same as traveling
with a velocity of 40 miles per hour due east. These quantities are Vectors and it is important to
distinguish them from scalars (physical quantities described by a single
number). Examples of vector quantities are forces, velocity or the position of
a robot etc.
Variables
that are vectors will be indicated with a boldface variable, although it is
common to see vectors denoted with small arrows above the variable.
2.1.1 Unit Vector: A unit vector is a vector that has a
magnitude of one. A vector representing a unit vector is also boldface, and it
will have a carat (^) above it to indicate the unit nature of the variable. The
unit vector x, when written with a carat, is read as "x-hat" as the
carat looks like a hat on the variable.
2.1.2 Zero Vector: The zero vector,
or null vector, is a vector
with a magnitude of zero. It is written as 0.
2.1.3 Parallel Vectors: Vectors are parallel if they have the same direction.
Both components of one vector must be in the same ratio to the corresponding components
of the parallel vector.
2.1.4
Collinear Vectors: Two vectors that are parallel to each other are called ``collinear'',
as they can be drawn onto the same line.
2.1.5 Anti-parallel vectors: When
two vectors V1 and V2 are in opposite directions, their magnitudes being
same or not, we say that they are anti-parallel. If they have the same magnitude, the relation between the two
vectors is
V1
= −V2 or
V2
= −V1
2.2: Magnitude of a Vector: The magnitude of a
vector quantity is usually represented by the same letter used for the vector,
but in italic with no arrow on top. An alternative notation is the vector
symbol with vertical bars on both sides. The two notations are shown below:
(Magnitude
of V) = V = |V|
By
definition the magnitude of a vector quantity is a scalar quantity (a number)
and is always positive.
If r = (x, y, z)
represents
the vector displacement of point R from the origin, what is the distance
between these two points? In other words, what is the length, or magnitude,
r
= |r|,
of
vector r. It follows from a
3-dimensional generalization of Pythagoras' theorem that
r
= (x2+y2+z2)1/2
r = r1 + r2
then ,
|r|
≤ | r1|+ |r2|
In other words, the
magnitudes of vectors cannot, be added algebraically. The only exception to
this rule represented by the equality sign in the above expression) occurs when
all the vectors in question point in the same direction.
2.3: Direction of Vectors: The
direction of a vector is often expressed as an angle of rotation of the vector
about its "tail" from east, west, north, or south. For example, a
vector can be said to have a direction of 30 degrees North of West that means,
a vector pointing west has been rotated through 30 degrees towards the north
direction, of 65 degrees East of South which means a vector pointing South has
been rotated 65 degrees towards the east direction.
The
direction of a vector is often expressed as an counterclockwise angle of
rotation of the vector about its "tail" from due East. Using this
convention, a vector with a direction of 30 degrees is a vector which has been
rotated 30 degrees in a counterclockwise direction relative to due east. A
vector with a direction of 160 degrees is a vector which has been rotated 160
degrees in a counterclockwise direction relative to due east. A vector with a
direction of 270 degrees is a vector which has been rotated 270 degrees in a
counterclockwise direction relative to due east. This is one of the most common
conventions for the direction of a vector and will be utilized throughout this
unit.
N

30o
W E
S
![]()
30o counter-clockwise
rotations from east.
![]()
240o

240o counter-clockwise
rotations from east
2.4. Components of Vectors: Vectors
are generally oriented on a two dimensional coordinate system. The Cartesian
plane has a horizontal axis, labeled X and a vertical axis labeled Y. Vectors
in multiple-dimension coordinate systems can be split up into their component vectors. In the
two-dimensional case, this results in a X-component
and a Y-component.

F
Fx
θ
Fy
The figure shows an example of a
Force vector (F) broken into its
components (Fx & Fy).
When we break a vector into its
components, the vector is a sum of the components:
F = Fx
+ Fy
To determine the magnitude of the
components, we use the rules of triangles
Taking the angle between X-axis and
the vector and considering the right triangle including the angle θ, we
see that Fx is the
adjacent side, Fy is
the opposite side, and F is the
hypotenuse.
So, from the rules for right
triangles, we know that:
Fx / F = cosθ
and
Fy / F = sinθ
That gives,
Fx = F cosθ
and
Fy
= F sinθ
2.5. Addition of Vectors: Two vectors can be added together
to determine the result (or resultant).
Let us suppose that an element
undergoes a displacement A,
followed by a second displacement B.
The final result is the same as if the particle had started at the same initial
point and undergone a single displacement C.
In vector addition tail of the second vector is
at the head, or tip, of the first vector as shown in the figure
B

A
C
We call displacement C the vector sum, or resultant, of displacements A and B. The relation is represented as;
C
= A + B
If we reverse the order of
displacements A and B,
with B first and A second, the result remains the same.

C A
![]()
B
Thus
C
= B + A
And
A + B = B + A.
This shows that the, vector addition
obeys the commutative law.

When vectors A and B
are both drawn with their tails at the same point, vector C is the
diagonal of a parallelogram constructed with A and B as two
adjacent sides.
The Pythagorean Theorem
The
Pythagorean Theorem is used for determining the result of addition two vectors
which make a right angle to each other. The method is not applicable for adding
more than two vectors or for adding vectors which are not at 90-degrees to each
other. The Pythagorean Theorem is a mathematical equation which
relates
the length of the sides of a right triangle to the length of the hypotenuse of
a right triangle.

c
b
![]()
a
c2 = a2 + b2
2.6. Subtraction of Vectors: Subtracting a vector is the same
as adding its negative. The difference of the vectors a
and b is the sum of a and –b
a –
b = a + (–b)
For example; consider
the two vectors V1 and V2 shown below:

V1
![]()
V2
To subtract,
V1 − V2
first pint out the direction of V2
and since addition is commutative, place the tail of V1 at
the tip of V2 and perform the addition as show in the figure
below:

V1 V1 − V2
![]()
-V2
2.7
Multiplication of Vectors
2.7.1 Multiplication by Scalar: Let a be a vector quantity and ά be a scalar quantity. Then,
b = ά a
is a
vector quantity having direction parallel to a and its magnitude is given by;
|b| = ά |a|
A
unit vector n parallel to a is given by;
n = a
|a|
2.7.1.1
Product of vector and scalar in
Cartesian components:
Let
,
a = axi + ayj + azk
similarly,
b = bxi + byj + bzk
and
we have,
b
= ά a
therefore,
bxi + byj
+ bzk = ά
(axi + ayj + azk)
= ά axi + ά ayj + ά azk
hence,
bx
= ά ax ; by = ά ay ; bz = ά az
2.7.2 Vector
products: Two other powerful methods that provides easy working with
vectors are the dot (or inner) product and the cross product. The dot product
produces a scalar and the cross product operates only on 3−dimensional
vectors and produces another vector.
2.7.2.1 Dot Products: The scalar product of two
vectors A and B is denoted by
A · B.
The
scalar product is also called the dot product.
To define the scalar product A
· B of two vectors A and B, draw the two vectors with
their tails at the same point as shown in the figure below.
The angle between their directions
is φ as shown; the angle φ always lies between 0° and 180°. (As
usual, we use Greek letters for the angles.) The figure below shows the
projection of vector B onto the direction of A;

B
![]()
φ
![]()
![]()
A
This
projection is the component of B parallel to A and is equal to B
cos φ.
We
define A · B to be the magnitude of A multiplied by the
component of B parallel to A
A · B = AB cos φ = |A||B|cos
φ
where
φ ranges from 0° and 180°.
Alternatively,
we can define A · B to be the magnitude of B multiplied by
the component of A parallel to B,

B
![]()
Acos φ
φ
![]()

A
Hence
A · B = B(A cos φ) = AB cos
φ,
which
is the same as the previous equation above.
When
φ is between 0° and 90°, the scalar product is positive.
When
φ is between 90° and 180°, it is negative.
When
φ = 90°, A · B = 0. The
scalar product of two perpendicular vectors is always zero.
For
any two vectors A and B,
AB cos φ = BA cos φ.
This
means that
A · B = B · A.
The
scalar product follows the commutative law of multiplication; the order of the two
vectors does not matter.
The
scalar product can also be expressed in terms of components as follows:
A · B = AxBx
+ AyBy + AzBz
The dot product is distributive:
a.(b + c) = a.b + a.c
and commutative:
a.b = b.a
The angles
between i, j, and k vectors is π/2 radians (90 degrees) and cos π /2 = 0,
we can derive a handy alternative definition: Let,
u = ai + bj + ck
v = xi + yj + zk
then,
u.v = (ai + bj + ck).( xi + yj + zk)
=>u.v = (ai + bj + ck). xi + (ai + bj + ck).yj + (ai + bj + ck).zk
The angle
between any nonzero vector and iteself is 0, and cos 0 = 1, so i.i = 1 etc., Hence,
u.v = a x + b y + c z
This means that for any vector, a,
a. a = a2
2.7.2.2 Angle between
two vectors: Let the
coordinates of any two nonzero vectors u and v . The angle q between them:
u = ai + bj + ck
v = xi + yj + zk
u.v = u v cos q
u.v = a x + b y + c z
therefore,
u v cos q = a x + b y + c z
q = cos-1 o (a x + b y + c z) / ( u v ) p
2.7.2.3 Cross Product: The vector product of two vectors A
and B, also called the cross product, is denoted by A X B.
The symbol used to represent cross product is a
cross (×). Since this product has both,magnitude and direction, it is also
known as the vector product.
A × B = AB sin θ ˆn
The vector ˆn
("n hat") is a unit vector perpendicular to the plane formed by
the two vectors. The direction of ˆn is determined by
the right hand rule.
The cross product is distributive i.e.
A × (B + C) = (A × B) + (A × C)
but not commutative i.e.
A × B = −B × A
On reversing the order of cross multiplication
the direction of the product also get reversed
If we
know the components of A and B, we can calculate the components
of the vector product, using a procedure similar to that for the scalar
product.
The
components of
C = A X B
are
given by
Cx = Ax + Bx,
Cy = Ay + By,
Cz = Az + Bz
The cross product of any vector with itself is
zero .i.e.
A × A = 0
Applying this corollary to the unit vectors
means that the cross product of any unit vector with itself is zero.
î × î = ĵ × ĵ = ˆk × ˆk = (1)(1)(sin 0°) = 0
It
should be noted that the cross product of any unit vector with other will give
a magnitude of one, because
sine90° = 1
The right hand rule for cross
multiplication relates the direction of the two vectors with the direction of
their product. Since cross multiplication is not commutative.
- Hold
your right hand flat with your thumb perpendicular to your fingers. Don’t
bend your thumb
- Point
your fingers towards the direction of the first vector.
- Direct
your palm so that when you fold your fingers they point in the direction
of the second vector.
- Your
thumb is pointing in the direction of the cross product.
